﻿using System.Collections;
using System.Collections.Generic;

using Entitas;

using UnityEngine;

namespace Internal
{
    /// <summary>
    /// 图片组件
    /// </summary>
    public class SpriteComponent : IComponent
    {
        /// <summary>
        /// 图片的名称或地址
        /// </summary>
        public string spriteName;
    }

}


